Instruction/ maintenance manual of the product Quake 4 (Xbox 360) Bethesda
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1 WARNING Befor e playing this game, read the Xbox 360 ® console and accessor y manuals for important safety and health information. Keep all manuals for future refer ence. For replacement console and accessory manuals, go to www .xbox.c om/support .
2 3 DEF AUL T GAME CONTROLS QUAKE® 4 BACKGROUND In the mid-21st century, a barbaric alien r ace call ed the Str ogg launched a mas sive invasion on Earth.
4 5 MENUS Load Game —Choose this to load or del ete a sav ed game. Campaign —Choose this to begin or c ontinue a Singl e Play er game. Multiplayer —Join or hos t a game on Xbox LIVE® or Sys tem Link. • Xbox Liv e® : Connect via the Internet t o play QUAKE 4 on Xbox LIVE.
6 7 WEAPONS When you land on Str oggos, you’ll have acces s to standar d Marine weapons: Blaster —Standar d Marine-issue ener gy pistol, with two diff er ent modes of r e. Pull the Attack trigger ( x by default) to quickl y re small er blasts.
8 9 GAMERCARD ACHIEVEMENTS While playing QUAKE 4 , you will be abl e to gain r ep points on your gamercar d by tackling certain chall enges. These challenges include compl eting an entire l evel using just one weapon type, placing rst on any l eaderboards in a Multiplayer game and others.
10 11 gametyPeS DEA THMA TCH The ultimate goal of this clas sic game mode is to fr ag anything that moves. Don’t let your guar d down, and r emember — everyone is your opponent. The player with the most kills wins. TEAM DEA THMA TCH Upon joining a T eam DM game, y ou will be assigned t o a team: Marine or Str ogg.
12 13 Join ma tCH This brings up any availabl e sessions in a br owser detailing gametype, map, number of players, frag limit and time limit. Pr ess the X button to refr esh the list. St aRt ma tCH This allo ws you t o cr eate a session f or other Xbox 360s connected to your LAN or via an Xbox System Link Cabl e.
14 15 Capture —Awar ded to a player who c aptur es the ag in CTF/Ar ena CTF . Assist —Awar ded for helping c apture the ag by either a) c arrying it within 10 sec onds of sc oring, but not being the nal carrier; or b) r eturn - ing your t eam’ s ag, all owing your team to scor e (within 10 seconds).
16 17 END USER LICENSE AGREEMENT This is a legal agr eement (“ Agreement”) between y ou, the end user (“Y ou”) and ZeniMax Media Inc. through its division, Bethesda Softworks LL C (“Licensor”).
Quake® 4 © 2005 id Software LLC, a ZeniMax Media company. Bethesda, Bethesda Softworks, ZeniMax and related logos are registered trademarks or trademarks of ZeniMax Media Inc. in the U.S. and/or other countries. Quake, Quake 4, id, id Software, id Tech and related logos are registered trademarks or trademarks of id Software LLC in the U.
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