Instruction/ maintenance manual of the product Wrestling DVD Board Game TAG
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INS TRUCTIONS.
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1 C ONTEN TS OBJE C T OF THE GAME ........................2 GAME SETUP ....................................3 GAMEPLA Y.......................................4 PURCHASING A W WE®SHOP™ CARD ...................... 4 PURCHASING A W WE® SUPERS TAR ....
2 OB JECT OF THE GAME Purchase Superstars to win Championships and dominate WWE. F OUR W A Y S TO WIN 1) Be the first Manager to collect ALL four Raw Championships. 2) Be the first Manager to collect ALL four SmackDown Championships. 3) Be the first Manager to collect ANY 2 Raw Championships PLUS any 2 SmackDown Championships.
3 GAME SETUP 1) Insert the DVD and select ‘Game Demo’ to watch an over view hosted by Jerry “The King” Lawler . 2) Decide who will be ‘The Commissioner’ (manages the bank). 3) Open the game board. Place $50,000 WWE Cash from the bank in the middle of the board.
4 GAMEPLA Y 1) Each Manager rolls 1 die to determine who starts the game . The highest roll goes first, with game play proceeding clockwise around the board. 2) At the beginning of a Manager’s turn, they have the option of drawing a WWEShop card OR a Superstar card BEFORE they roll to move around the board.
5 GAMEPLA Y PURCHA SING A WWE S UPERS T AR Draw the top card from the Superstar deck. If you choose to purchase it, pay the ‘Cost’ value shown on the card to the Commissioner . Decide which brand the ne w Superstar represents ( Raw or SmackDown ) and place it below the ‘ Activ e’ S upers tar of the same brand (off of the game board).
6 GAMEPLA Y T A G TEAMS Create a T ag T eam when you have 2 Superstars from the same brand. Simply place an additional Superstar on the board when you make a ‘Switch’. ‘ Active’ T ag T eams can only challenge other ‘Active’ T ag T eams from the same brand.
7 THE BOARD T HE V A UL T ‘The Vault’ collects WWE Cash as the game progresses. Managers place WWE Cash into ‘ The Vau lt’ w hen FINED by a ‘Manager’s Solo Challenge’ OR when FINED by a Cha os C ard. ‘The Vault’ is located inside the ring at the center of the board.
8 THE BOARD THURSDA Y : MANAGER’ S G ROUP C HAL LENGE Every Manager participates in a ‘Group Challenge’. Each Manager answers the multiple-choice question by using a die . Managers place the side of the die face-up that matches their answer (1, 2, or 3), but keeps it covered with their hand until the end of the Challenge .
9 THE BOARD SUND A Y : P A Y -PER- VIE W (PPV) Always ‘Switch’ your ‘ Active’ Superstars when you P ASS or LAND ON a PPV square. SUMMERSL AM ® , SURVIVOR SERIES ® , ROYAL RUMBLE ® & WRESTLEMANIA, By landing on any PPV square , your ‘ Active’ Raw OR SmackDown Superstar MUST challenge for a ‘Championship’.
10 W WE SUPERS T AR CARDS SUPERS T AR RANK Each WWE Superstar has a ‘Superstar Rank’ that is located in the top-right corner of the Superstar Card. This ‘Superstar Rank’ represents how many dice you start a ‘Match’ with (a Superstar Rank of 5 = 5 dice to start the ‘Match’ with).
11 W WE SUPERS T AR CARDS W WE DIV A S A S V ALETS WWE Divas can be used to assist Heavyweights and Cruiserweights in their ‘Matc hes’. After you have lost your last die , you can use a WWE Diva to interfere to avoid losing the ‘Match’. The WWE Diva must be from the same brand as the Superstar that is about to lose his ‘Match’.
12 MA T C HES - SE TTING UP A ‘Match’ takes place when a Manager lands on a Raw , SmackDown , or PPV Square . CHALLENGER The ‘Challenger’ is the player whose turn it is. The ‘Challenger’ can choose ANY other Manager’s ‘ Active’ Superstar (from the same brand) to create a ‘Match’.
13 MA T C HES - HOW THEY WORK OVERVIEW Each Superstar starts the ‘Match’ with as many dice as their ‘Superstar Rank’. In a T ag T eam ‘Match’, start with as many dice as the highest of the two ‘Superstar Ranks’. A ‘Match’ is broken down into ‘Rounds’.
14 MA T C HES - USING W WE S HOP CARDS DEFENDER WWESHOP CARDS - “Escape Attack”: Cancels any ‘Challenger’ card. - “Reversal”: Makes a ‘Challenger’ card work against the ‘Challenger’. This card cannot be used to reverse a “Foreign Object” card.
15 CHAMPIONS HIPS RA W C HAMPIONSHIP S - Heavyweights can challenge for any Raw ‘Championship’ except the ‘Women’ s Championship’. - Cruiserweights can challenge for any Raw ‘Championship’ ex c e p t th e ‘WWE Championship’ or ‘Women’s Championship’.
16 W WES HOP CARDS NOTE: Place the WWEShop card back into the WWEShop deck when it has been used. SOL O D VD P A SS Th is allows a player to take another ‘Manager’s Solo Challenge’ or ‘PPV Solo Chall enge ’ af ter a nswe ring incorrectly .
17 W WE CHAOS CARDS HARDC ORE MA TCH - C HALLENGER/PRE -MAT CH Use this card prior to any ‘Match’ to allow “Foreign Object” WWEShop cards to be played without having to roll for disqualification. “I QUIT ” MA TCH - CHALLENGER/PRE -MA TCH Put your money where your mouth is! Managers roll their ‘Superstar Rank’ each ‘ Ro un d’ .
18 W WE CHAOS CARDS P A Y -PER- VI E W- USE IMM EDIA TEL Y If you P ASS WrestleMania on your way to the Pay-Per-View , you must pay all y ou r Superstars’ ‘Salaries’. Y ou can never move backwards on the game board. C on ti nu e yo ur turn for a “Title Shot”.
19 CREDITS EXECUTIVE PRODUCERS MARK SUTCLIFFE JEFF COL THORPE PRODUCER DORY SEMAAN PRODUCTION SUPERVISOR JOHN NABEREZNYJ DIRECT OR O F PRODUCT DEVELOPMENT V ATCHE TOROSSIAN G AME CONCEP T & D EVEL.
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Specialty Board Games (SBG) Inc. 110 Saunders Road, Unit #22 Barrie, Ontario. L4N 9A8 www.playsbg.com ©2006 SBG Inc. All Rights Reser ved. The names of all W orld Wrestling Entertainment televised an.
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