Instruction/ maintenance manual of the product El Grande Decennial 80 Rio Grande Games
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C O NTE NTS • Game board • 5 Grandes (the large cubes) in 5 colors • 1 55 Caballeros (the small cubes) in 5 colors (3 1 per color) • 1 King (large black pawn) • 1 Round marker (small black c.
T H E GAM E B O A R D The board shows the 9 regions of Spain, 1 space to hold the Castillo, the success track along the edge of the board, and a round tr ack with 9 game rounds and 3 horizontal scoring tracks. In each reg ion, there is a scoreboard with 3 symb ols, which show the values of the region, when it is sco red.
P L A YI N G TH E G A M E A game round consists of the following actions: • Move the round marker forward on the r ound track • T urn cover the top action card in each stack • Play the power car.
3. Move Caballeros from the court to the game board. Note: this may be executed as Step 4 instead, if the player so choos es. The maximum number of Caballeros that may be moved from the player's court to the game board is shown along the b ottom of the action card.
• During each general scoring (after game r ounds 3, 6 and 9), the Castillo is completely emptied. The Caballer os are moved to other regions of the board (see the following rule) and may change the majority there! S C O R I N G General scorings occur three times during the game; they occur after the 3rd, 6th, and 9th rounds.
Example 1: in a region with the values "5/3/ 1", red, blue, and yellow have 4 Caballeros each, and green has 3 Caballer os. Scoring: red, blue, and yellow get 3 points for the 2nd rank.
T H E A CTI O N CA R D S Detailed explanations of the card texts If the meaning of a special action is not clear, consult the detailed explanation of that card. T he following applies to all cards: A) The King’s region (the region where the King stands): is always taboo.
A CTI O N CA R D S I N TH E 1 S T AC K The following applies to all 1 cards: the player can move a maximum of one Caballero fr om his court into a region adjacent to the King's region or into the Castillo. Furthermore, the indicated special action is either executed or prevented.
A CTI O N CA R D S I N TH E 2 S T AC K The following applies to all 2 cards: the player may move a maximum of 2 Caballeros fr om his court into regions adjacent to the King's region or into the Castillo. Furthermore, the indicated special action is either executed or prevented.
Y our fellow players must send all of their own Caballeros from one region back to the provinces. Each player decides which region. Decide secretly! All players must simultaneously select a region with their s ecret disks. The selected region must contain at least 1 of their Caballeros.
Special scoring: score the first position only in all regions. All regions are scored, but only the first place position in each region is scored; all others score nothing. If two or more players tie for first, there is no score as the score would normally be the score for s econd place.
Grande: you may move your Grande into a different region. (2 cards) Y ou may choose any region except the Castillo and the King's region. Y ou may choose a region which already contains s everal Gr andes. Y ou may not move your Grande fr om the King’s region.
T he El Gr ande Expansions by W olfgang Kramer and Richard Ulrich for 2-5 players aged 12 and up These rules are for the supplemental material included with the El Grande game.
15 2 Intrigue & the King Intrigue and the King is an expansion to El Grande . Y ou will us e some parts from the basic game as well as the parts for this expansion. With the exception of the rules described b elow, Intrigue & the King plays exactly as does El Grande .
14 3 Preparation: After the selection of the players’ and the King’s starting regions is complete, using the rules from the basic game, each player uses their secret disk to choos e a region. These are revealed simultaneously and each player places one of his Caballeros in the region he specified.
1 3 4 • The player with the highest v alued action card takes the King’s card and the highest valued (most Caballer os) Caballero card. The player with the second highest valued action card takes the second highest valued Caballero card and so on.
12 5 Special rules for 2 or 3 players: The player with the King’s card may, on his turn, choos e to perform the special action on his action card instead of the King’s action. Similarly, the player with the Intrigue card may, on his turn, choose to perform the special action on his action card instead of the Intrigue action.
1 1 6 Grand Inquisitor & the Colonies is an expansion to El Grande . Y ou will use some parts from the basic game as well as the parts for this expansion. With the exception of the rules described b elow, Grand Inquisitor & the Colonies plays exactly as does El Grande .
Grand Inquisitor card (stack 6) Stack 7 action cards (11) 30 Caballeros (6 each in red, blue, yellow, brown, and green) Preparation: Before the first game, carefully remove the pieces from the cardb oard frames.
8 9 The new regions: The four new regions are treated just as the original regions, except they cannot b e the target of a s ecret disk and the King can only go to France. France: o There is room for only 3 Caballeros in France; there are three spaces for them.
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