Instruction/ maintenance manual of the product Games Parker Hannifin
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The Armies. There are 6 corn lete sets of armies, & containing 3 Y denominations of army pieces: &try (worth l), Cavalry (worth 5 &try), and Artinej (worth 10 Infantry, or 2 Cavalry).
On your tum, try to capture territories by defeating your opponents' armies. But be careful: Winning battles will depend on careful planning, quick decisions and bdd moves. You'll have to place your forces ,wisely, attack at just theright time and t$rtiQ you deknses against all enemies.
After the sixth set has been traded in, each additional set is worth 5 more armies. Example: If you trade in the seventh set, you get 20 armies; if you I trade in the eighth, you get 25 mes, and so om "First" and "second" set, etc.
capturing territories. As s- as you defeat the last opposing army on a territory, you capture that territory and must occupy it immediately. To do so, move in at least as many annies as the number of dice you rolledin your last battle.
ATTACKING 01 your turn, you may attack any territory adjacent to one of your own. Whenever you attack a "neutral" territory, your opponent rolls to defend @w "neutral" territory.
INITIAL ARMY PLACEMENT 1. Select a color aq8, depending on the number of playem, c~unt Out the "armies" you'll need to start the me. , ' , If3 ~WCI~~ a& P~P COW QP~ ?5 If4 ~~J~P~~YQT-WW~O -try. If 5 are playing, each player counts out 25 Infantry.
Advantage when attaddng. If you have a RISK card that shows either the temtory you're attacking from or the territory you're attacking: You may, if you wish, re-roll any one die on each battle involving that tenitory. To do so, place the card face up in front of you and roll the die again.
An important point after buying a device Parker Hannifin Games (or even before the purchase) is to read its user manual. We should do this for several simple reasons:
If you have not bought Parker Hannifin Games yet, this is a good time to familiarize yourself with the basic data on the product. First of all view first pages of the manual, you can find above. You should find there the most important technical data Parker Hannifin Games - thus you can check whether the hardware meets your expectations. When delving into next pages of the user manual, Parker Hannifin Games you will learn all the available features of the product, as well as information on its operation. The information that you get Parker Hannifin Games will certainly help you make a decision on the purchase.
If you already are a holder of Parker Hannifin Games, but have not read the manual yet, you should do it for the reasons described above. You will learn then if you properly used the available features, and whether you have not made any mistakes, which can shorten the lifetime Parker Hannifin Games.
However, one of the most important roles played by the user manual is to help in solving problems with Parker Hannifin Games. Almost always you will find there Troubleshooting, which are the most frequently occurring failures and malfunctions of the device Parker Hannifin Games along with tips on how to solve them. Even if you fail to solve the problem, the manual will show you a further procedure – contact to the customer service center or the nearest service center