Instruction/ maintenance manual of the product 2 Series Hasbro
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QUICK BA TTLE Get the action started in 5 easy steps! (Be sure to play a few quick battles before moving on to more advanced play!) Choose any 3 battle fi gures for your squad (save the Emperor for master battles). Line up fi gures about 3 feet apart.
LAST PLA YER WITH A FIGURE ST ANDING WINS! MOVE as many of your fi gures as you want. Y ou can move in any direction, up to the number of “tix” shown on top of the base. 3 After moving, A TT ACK with 2 different fi gures . When a fi gure is knocked over , it’ s defeated and taken out of the game.
Write your name here to keep track of your squad! Check out a demo battle! Go to SPEED (how many tix fi gure can move) A TT ACKTIX CLASS NAME ST AR WARS CLASS ST AR WARS CLASS ST AR WARS POINT V ALUE.
Free move and attack for one of your Captains . Attackback If White NAME OF SPECIAL POWER A TT ACKTIX WINDOW (color changes with every tix) INSTRUCTIONS MASTER BA TTLE Now you’re ready for the ultim.
BA TTLE AREA About 3 feet Now that you’re playing master battles, your battle area should look like this offi cial tournament set-up! If a special power calls a fi gure back into play (from the defeated area or your backups), be sure to grind the fi gure (roll it for ward a few tix) before putting it back in the playing area.
Remember: Always grind your fi gures before putting them into play! Who goes fi rst? For master battles, try this to decide who goes fi rst! Grind a battle fi gure (roll it for ward a few tix) while covering the window on its base. After your opponent calls “red” or “black”, uncover the speed window .
Experience the “healing” powers of this specialized droid! Set pointer to “1”. At the start of each of your turns, twist pointer to the next number .
BA TTLE FIGURES What happens if a fi gure falls out of the playing area? It’ s defeated. What if I accidentally knock over my fi gure with my hand? Stand it back up! What if I accidentally shoot my own fi gure? Bummer . If it falls, it’ s defeated.
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Produ ct and colors may vary . © 200 5 Lucas fi lm Lt d. & ® o r TM w here in dicated . All ri ghts re served. ®* an d/or ™* & © 20 05 Hasbr o.
An important point after buying a device Hasbro 2 Series (or even before the purchase) is to read its user manual. We should do this for several simple reasons:
If you have not bought Hasbro 2 Series yet, this is a good time to familiarize yourself with the basic data on the product. First of all view first pages of the manual, you can find above. You should find there the most important technical data Hasbro 2 Series - thus you can check whether the hardware meets your expectations. When delving into next pages of the user manual, Hasbro 2 Series you will learn all the available features of the product, as well as information on its operation. The information that you get Hasbro 2 Series will certainly help you make a decision on the purchase.
If you already are a holder of Hasbro 2 Series, but have not read the manual yet, you should do it for the reasons described above. You will learn then if you properly used the available features, and whether you have not made any mistakes, which can shorten the lifetime Hasbro 2 Series.
However, one of the most important roles played by the user manual is to help in solving problems with Hasbro 2 Series. Almost always you will find there Troubleshooting, which are the most frequently occurring failures and malfunctions of the device Hasbro 2 Series along with tips on how to solve them. Even if you fail to solve the problem, the manual will show you a further procedure – contact to the customer service center or the nearest service center