Instruction/ maintenance manual of the product HW-216 Franklin
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Electronic Publishers HW -216 USER’ S GUIDE Speller, Dictionary & Calculator ® PLUS.
1 READ THIS LICENSE AGREEMENT BEFORE USING THE PRODUCT . YOUR USE OF THE PRODUCT DEEMS THA T YOU ACCEPT THE TERMS OF THIS LICENSE. IF YOU DO NOT AGREE WITH THESE TERMS, YOU MA Y RETURN THIS P ACKAGE WITH PURCHASE RECEIPT T O THE DEALER FROM WHICH YOU PURCHASED THE PRODUCT AND YOUR PURCHASE PRICE WILL BE REFUNDED.
2 Key Guide a b c (red) Writes the selected word or words on the screen in cursive. CALC (green) Goes to the calculator and Math T u- tor . BACK Erases a letter , takes you back one step, or stops the highlight. CLEAR Clears your entry . ENTER (dark purple) Enters words, starts a high- light, or selects items.
3 Getting Started This product uses four AAA batteries. Y ou should change the batteries when the screen contrast is too light even after adjustment. Note: When you remove the batteries, stored information is erased. 1. Remove the battery compartment cover on the back of the unit.
4 Getting Started ✓ T o See Y our Dictionary Work Y ou can see a brief demonstration about your dictionary . Press LIST (light blue) and use ➤ until See Me Work is on the screen. Press ENTER to see the demonstration. T o stop the demonstration, press CLEAR .
5 Looking Up a W ord It is easy to find the definitions of words with your Homework Wiz ® . Let ’ s learn how . 1. Press CLEAR . 2. T ype a word. For example, type apple . T o make a correction, press ➤ and type your changes. T o erase letters, use BACK .
6 Correcting Misspellings If you misspell a word, this dictionary automati- cally gives you a list of corrections. 1. Press CLEAR . 2. T ype a misspelled word. For example, type pepel . 3. Press ENTER . Use ➤ to highlight a correction, if needed. 4.
7 Jumping to a W ord If you do not know the meaning of a word that you see in a definition, simply highlight the word and then jump to its definition. 1. Press CLEAR . 2. T ype a word. For example, type truck . 3. Press ENTER . 4. Press ENTER again to start a highlight.
8 If you are unsure about how to spell a word, type a question mark ( ? ) in place of each unknown letter . Y ou can type more than one question mark in a word. Y ou can also use ? ’ s to help you solve crossword puzzles and other word games. T o find prefixes, suffixes, and other parts of words, type an asterisk ( ✽ ) in a word.
9 W riting Letters and Words ✓ Changing the W riting Speed Y ou can change the speed of the handwriting by pressing LIST (light blue), pressing ➤ until you see Handwriting Speed , and then pressing ➤ or ➤ .
10 Confusables are words that are spelled alike or words that people often confuse. When you see a question mark flash to the right of a word, that word has Confusables. T ry this example. 1. Press CLEAR . 2. T ype read and then press ENTER . Notice the flashing question mark.
11 Saving W ords for Study ✓ Other W ays to Add Words Y ou can add a word to your List when you are reading its definition. Y ou can also add a word by typing it at the Enter a word screen or highlighting it in text. T o add a word while you are reading its defi- nition, press LIST (light blue) and then press ENTER to add the word.
12 T o See Y our Words 1. Press LIST (light blue). 2. Use ➤ or ➤ until you see See Y our Words and press ENTER . 3. Use ➤ or ➤ to highlight a word. 4. Press ENTER to see the definition of the highlighted word, or press ? to see its Confusables, if any .
13 Having Fun with Spanish and French Have fun learning Spanish and French by read- ing the list of helpful phrases. 1. Press GAMES . 2. Press ➤ or ➤ until you see Fun with Spanish or Fun with French and then press ENTER . 3. Press ➤ or ➤ to scroll through the list of phrases and press ENTER when the one you want is highlighted.
14 Changing Games Settings Y ou can play six fun word games using your dictionary . Y ou can choose which Skill Level (Easy or Hard) to play and which Game Words (All or Y our List) to use. 1. Press GAMES (orange). 2. T o change the skill level, use ➤ or ➤ to see Skill Level and then use ➤ or ➤ to switch between settings.
15 Playing the Games T o Play Hangman Hangman challenges you to guess a mystery word, indicated by ? ’ s, one letter at a time. 1. Press GAMES , if needed. 2. Use ➤ or ➤ to see Hangman and then press ENTER . 3. T ype letters you think are in the word.
16 1. Press GAMES , if needed. 2. Use ➤ or ➤ to see Jumble and then press ENTER . 3. T o shuffle the letters, press ENTER . Or you can hold down SHIFT and press ?* . 4. T ype your guess and press ENTER . 5. T o give up and reveal the word, press ?* .
17 T o go back to the game, press BACK . 4. Press ➤ to play a new round. T o Play Guess That Word In Guess That W ord, you must type the missing letters in the mystery word. 1. Press GAMES , if needed. 2. Use ➤ or ➤ to see Guess that W ord and then press ENTER .
18 5. Press ➤ to play a new round. T o Play T ic-T ac-T oe In T ic-T ac-T oe, your challenge is to get three X ’ s in a row before your computer opponent can get three O ’ s in a row . 1. Press GAMES , if needed. 2. Use ➤ or ➤ to see Tic-T ac-Toe and then press ENTER .
19 Using the Calculator Y ou can use the Homework Wiz calculator to check your arithmetic homework. 1. Press CALC . 2. T ype a number . The keys Q-P will automatically type the number 1-10. 3. Press +, -, x or ÷ to add, subtract, multiply or divide. 4.
20 Limited W arranty (U.S. only) LIMITED WARRANTY, DISCLAIMER OF WARRANTIES AND LIMITED REMEDY (A) LIMITED WARRANTY. FRANKLIN WARRANTS TO THE ORIGINAL END USER THAT FOR A PERIOD OF ONE (1) YEAR FROM THE ORIGINAL DATE OF PURCHASE AS EVIDENCED BY A COPY OF YOUR RECEIPT, YOUR FRANKLIN PRODUCT SHALL BE FREE FROM DEFECTS IN MATERIALS AND WORKMANSHIP.
21 Product Information Specifications Model: HW-216 • Dimensions: 14 x 9.5 x 2 cm • W eight: 4 oz. Copyrights, Patents, and Trademarks © 2000 Franklin Electronic Publishers, Inc. Burlington, N.J. 08016-4907 USA. All rights reserved. U.S. Patents; 4,490,811; 4,830,618; 4,891,775; 5,113,340; 5,203,705; 5,218,536; 5,249,965; 5,333,313; 5,396,606.
22 Y our Notes.
23 Y our Notes IKD-28000-00 PN 7201226 Rev . B.
An important point after buying a device Franklin HW-216 (or even before the purchase) is to read its user manual. We should do this for several simple reasons:
If you have not bought Franklin HW-216 yet, this is a good time to familiarize yourself with the basic data on the product. First of all view first pages of the manual, you can find above. You should find there the most important technical data Franklin HW-216 - thus you can check whether the hardware meets your expectations. When delving into next pages of the user manual, Franklin HW-216 you will learn all the available features of the product, as well as information on its operation. The information that you get Franklin HW-216 will certainly help you make a decision on the purchase.
If you already are a holder of Franklin HW-216, but have not read the manual yet, you should do it for the reasons described above. You will learn then if you properly used the available features, and whether you have not made any mistakes, which can shorten the lifetime Franklin HW-216.
However, one of the most important roles played by the user manual is to help in solving problems with Franklin HW-216. Almost always you will find there Troubleshooting, which are the most frequently occurring failures and malfunctions of the device Franklin HW-216 along with tips on how to solve them. Even if you fail to solve the problem, the manual will show you a further procedure – contact to the customer service center or the nearest service center