Instruction/ maintenance manual of the product H4651 Fisher-Price
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Model Numb er: H4651 O w n e r ' s M a n u a l Model Numb er: H4651 O w n e r ' s M a n u a l.
P i x t e r ® M u l t i - M e d i a S y s t e m Cartridge Adapter F or use with any Pixter ® black and white sof t- ware cartridge (sold separately). Insert the adapter into the soft ware por t. Then, fit the black and white cartridge into the adapter .
P i x t e r ® M u l t i - M e d i a S y s t e m V olume Dial Adjust volume to a comfortable listening level. P ower/Light Switch Slide the power switch to turn power : on with no light = ; on with light – ; or off O . When not in use, this product turns off after about three minutes.
B e f o r e y o u b e g i n , t a k e n o t e ! • Please keep this manual for future reference , as it contains impor tant information. • Adult assembly is required to install batteries. • T ool needed for batter y installation: Phillips screwdriver (not included).
B e f o r e y o u b e g i n , t a k e n o t e ! IMPORT ANT! Y ou must calibrate the stylus to the screen before first-time use. • Install four “ AA ” alkaline batteries. T urn Pixter® power on. Wait until you see the Home Screen. • T urn Pix ter® over and locate the calibration hole.
T h e P o w e r o f C r e a t i v i t y Choose a fun ac tivity or game from the Home Screen. Use the stylus on the screen. Scene Star ters Connect the Dots Color by Number Create a Scratchboar d Pictu.
A w e s o m e A c t i v i t i e s a n d G a m e s ! F ree Dra w ™ • Use any of the creative tools on the toolbar : Line T ool Shape or Straight Line Mak er P aint Bucket Stamp I t! Special Effects Utilities C olor by Number • T ouch the arrows on the bottom of the screen with the st ylus (or use the D-pad) to scroll through picture choices.
A w e s o m e A c t i v i t i e s a n d G a m e s ! • T ouch the arrows on the bottom of the screen with the st ylus (or use the D-pad) to scroll through picture choices. • When you find a pic ture that you like, touch the screen with the stylus (or press the A/B button).
A w e s o m e A c t i v i t i e s a n d G a m e s ! • T ouch the arrows on the bottom of the screen with the st ylus (or use the D-pad) to scroll through choices. • When you find a scene that you like, touch the screen with the st ylus (or press the A/B button).
A w e s o m e A c t i v i t i e s a n d G a m e s ! • W atch the cubes drop on the screen. Use the D-pad to move the cubes for matching. Hints: - T ouch the down arrow on the screen with the st ylus to move a cube down quickly. - Look at the preview window to see the nex t cub e.
1 1 P e r s o n a l i z e Y o u r P i x t e r ® M u l t i - M e d i a Choose an Opening Screen Pick a Background for Y our Home Screen Add T ext to Y our Opening Screen Change the Sound Effect for Dr.
1 2 P e r s o n a l i z e Y o u r P i x t e r ® M u l t i - M e d i a Choose an Opening Screen Pick a Background for Y our Home Screen • Choose from three opening screen choices. T ouch again and again with the stylus to see choices. • Now , touch on the screen with the stylus to make a selection.
1 3 P e r s o n a l i z e Y o u r P i x t e r ® M u l t i - M e d i a Add T ext to Y our Opening Screen • Think of a caption or t ype your name for the op ening screen. Now , touch each letter with the stylus. T ouch on the screen with the stylus. • T ouch the screen again with the stylus to place the caption or name on the opening screen.
1 4 P e r s o n a l i z e Y o u r P i x t e r ® M u l t i - M e d i a Crea te Y our O wn Stamper • Use any tool on the toolbar to create your stamper design. • When you have finished your stamper design, touch on the screen with the stylus. Y ou have sav ed your stamper design.
T o o l b a r After you choose an activit y from the Home Screen, choose a tool! T ouch the tool with the st ylus. Line T ool T ouch for freestyle drawing or writing. • T ouch the upper arrows to choose the type of ma rki ng . Ch oo se ; ; ; ; ; ; or .
T o o l b a r Shape or Straight Line Maker T ouch the screen and drag the stylus to make small or large shapes and lines. Hint: T o make a triangle, touch the screen and drag the st ylus to make the base of the triangle. Then, touch the base line with the stylus and drag it to complete the triangle.
T o o l b a r T ouch the screen as many times as you like with the st ylus for lots of stamper fun! T ouch for stamper ar t. Stamp It! T ouch the arrows on the bottom of the screen with with the stylus (or use the D-pad) to scroll through stamper designs.
T o o l b a r 1 8 Eraser T ouch to make your st ylus an eraser or undo the last ac tion. Choose eraser or undo . If you chose undo , whatever you have done last to your pic ture is gone! If you chose eraser , use your st ylus to erase any par t of what's on the screen.
T o o l b a r F ull Screen Erase T ouch the screen with the st ylus and watch and listen as your pic ture disappears. Hint: After using the full screen erase, you’ re still in the same activit y using the tool you used before you erased the screen. T ouch to choose an animated full screen erase with cool sound effects.
T o o l b a r 2 0 Special Effec ts Choose an effect: Confetti, Rotator , Color Sur prise or Wind . T ouch to choose a sp ecial effect. Conf etti T ouch with the stylus. Y our picture is all mixed -up! Choose the confetti tool again to mix-up your picture in smaller pieces.
T o o l b a r 2 1 T ouch to save or retrieve your drawing; or use T ypewriter , Calculator or Stop W atch. Sav e or Retriev e T ouch IN file to save; touch OUT fil e to retrieve. Hints: - Y ou can save one picture at a time! Each time you save a picture, it replaces the one already there.
T o o l b a r 22 Home T ouch to go back to the Home Screen Choose an ac tivity or game: Free Draw™, Color by Number , Create a Scratchboard Picture, Scene Starters, Connect the Dots, or Cube Match Game.
C a l i b r a t i n g t h e S t y l u s • T urn Pix ter® over and locate the calibration hole. • Insert, push and hold the st ylus in the calibration hole. T urn Pixter over so that you can see the screen. When you see t wo , you can remove the st ylus from the calibration hole.
B a t t e r y I n s t a l l a t i o n • Locate the battery compar t- ment on the back of the toy . • Loosen the screw in the battery compar tment door with a Phillips screwdriver . • Lift to remove the batter y compartment door . • Inser t four “ AA ” (LR6) alkaline batteries.
B a t t e r y S a f e t y I n f o r m a t i o n In exceptional circumstances, batteries may leak fluids that can cause a chemical bur n injur y or ruin your product. T o avoid battery leak age: • Do not mix old and new batteries or batteries of different types: alkaline, standard (carbon-zinc) or rechargeable (nickel-cadmium).
F C C S t a t e m e n t ( U n i t e d S t a t e s O n l y ) This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to par t 15 of the FCC rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation.
F isher-Price, Inc., 636 Girard Av enue, East Aurora, New Y ork 14052 warrants Pixter® Multi-Media is free from all defects in material and work- manship when used under normal conditions for a per iod of one (1) year from the date of purchase.
2 8 2 8 Fisher -Price, Inc., a subsidiary of Mattel, Inc., East Aurora, NY 14052 U.S.A. ©2005 Mattel, Inc. All Right Reser ved. ® and ™ designate U.S. trademarks of Mattel, Inc. PRINTED IN CHINA H4651a-0920 C o n s u m e r I n f o r m a t i o n Visit us on-line at www .
An important point after buying a device Fisher-Price H4651 (or even before the purchase) is to read its user manual. We should do this for several simple reasons:
If you have not bought Fisher-Price H4651 yet, this is a good time to familiarize yourself with the basic data on the product. First of all view first pages of the manual, you can find above. You should find there the most important technical data Fisher-Price H4651 - thus you can check whether the hardware meets your expectations. When delving into next pages of the user manual, Fisher-Price H4651 you will learn all the available features of the product, as well as information on its operation. The information that you get Fisher-Price H4651 will certainly help you make a decision on the purchase.
If you already are a holder of Fisher-Price H4651, but have not read the manual yet, you should do it for the reasons described above. You will learn then if you properly used the available features, and whether you have not made any mistakes, which can shorten the lifetime Fisher-Price H4651.
However, one of the most important roles played by the user manual is to help in solving problems with Fisher-Price H4651. Almost always you will find there Troubleshooting, which are the most frequently occurring failures and malfunctions of the device Fisher-Price H4651 along with tips on how to solve them. Even if you fail to solve the problem, the manual will show you a further procedure – contact to the customer service center or the nearest service center