Instruction/ maintenance manual of the product Gettysburg: Armored Warfare (PC) Koch Media
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-2- Table of Contents OVERVIEW . . . . . . . . . . . . . . . . . . . . . . . . . . 3 SYSTE M RE QUIRE MEN TS . . . . . . . . . . . . 4 QUICK STA RT . . . . . . . . . . . . . . . . . . . . . . 4 UNIT T YPES . . . . . . . . . . . . . . . . . . . . . . .
-3- Overview Prepa re for the Alte rnate America n Civ il War Gett ysburg: Ar mored Wa rfare is an onl ine Rea l Ti me Str ategy / Third Person S ho ote r hybrid p utting players in the middl e of an alter nate versi on of the Ameri ca n Civil Wa r.
System Requirements • Windows X P SP2 or SP3 / Wind ows Vis ta / Wind ows 7 • Dual- Core Proce ssor (Int el Core 2 D uo 2.24 GHz, or • 2GB of RA M (4GB r ecommended ) • Video Card: DirectX 9. 0c/Shader M odel 3.0 512MB (Nvid ia Ge Forc e 8800 serie s or • Sound Card: DirectX 9.
Unit Types There are 14 types o f units in the RTS or 3 rd Person con trol modes. Below is a brief s ummary o f each unit ty pe 1860s I nfantry – Excellent canno n fodder to prot ect more impo rtant unit s.
Tank – The hea rt of an y me chani zed army, eff ecti ve ag ainst infantry and other vehic les Artillery – Great for takin g d own air unit s, als o useful for l o ng distance area fire APC (Armo r ed Personnel Carri er) Zeppelin – Death from above, bristl ing with canno ns U.
-7- Controls The contr ol sche me wil l va ry based on what role you are c urrently play ing in the gam e world, b elow is a summa ry of the con trols in each m ode – Real-Time Strategy (RTS) W,A,S,.
Left Co ntrol – Cro uch Left Sh ift – Walk modifier E – Intera ct with obj ect (ent er APC, ju mp wal l) Z – (Hold) Displ ay spaw n menu (only i f inside your teams R – Reloa d current item .
3 rd Perso n Contr ol (Z eppel in W – Accelera te S – Brake A – Turn Rig ht D – Turn Left Spacebar – (Hold) Free look cam era modifi er Left Mo use Butto n – Fire cannons Right Mo use But .
User Interface 3 rd Pe R -10- User Interface e rson (direc t control of a unit) R eal-Time Strategy (RTS).
Gamep There are 2 gameplay modes i n Skirmis h . Altho ugh they are dif ferent gameplay modes, there are some c ommon gamepl ay elements am ong them. Firs t off, t he goal in both gameplay modes is to drain t team’s Ticket Count down to zero. The best w ay t o do this is to kill an enemy unit.
Army Builder Gett ysburg: A rmored Wa rfare customize y our game play ex per i Skirmish gameplay mode. Depe n your Offline Pr acti ce sett ings) c e keep your arm y size under a cer t Each unit typ e in the g a m the squa d type list. Your ar mies construc ting yo ur ar mies think a imp lem ent .
R adioac tive S oft ware, L LC. CEO / Game & Engine P 3D A 2D Artw o 2D Ar t Soundt r S o Sou n I A d Special Thanks – Terri Gre en, M http:// w -13- adioac tive S oft ware, L LC.
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end user LiCense AGreement IMPORTANT, PLEASE READ CAREFULLY BY EITHER REMOVING THE SHRINK WRAP AND/OR JEWEL CASE SEAL OR DOWNLOADING, INSTALLING, COPYING, OR OTHERWISE USING THIS SOFTWARE PRODUCT, YOU AGREE TO BE BOUND BY THE FOLLOWING TERMS AND CONDITIONS: 1.
D. Except for the initial loading of the Software Product on a hard disk or other permanent storage media for archival/backup purposes as provided for above, you shall not, without Paradox’s express written consent: i. Copy or reproduce, auction, loan, lease, sublicense, gift or transfer the Software Product; ii.
REQUIREMENTS, THAT THE OPERATION OF THE SOFTWARE PRODUCT WILL BE UNINTERRUPTED OR ERROR-FREE, OR THAT DEFECTS IN THE SOFTWARE PRODUCT WILL BE CORRECTED. NO ORAL OR WRITTEN INFORMATION OR ADVICE GIVEN BY PARADOX OR A PARADOX AUTHORIZED REPRESENTATIVE SHALL CREATE A WARRANTY.
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