Instruction/ maintenance manual of the product SYT-106 Franklin
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22 SYT -106 User ’ s Guide Retain for future reference SY S TECH D IGITAL T HESAURUS.
1 READ THIS LICENSE AGREEMENT BEFORE USING THE PRODUCT . YOUR USE OF THE PRODUCT DEEMS THA T YOU ACCEPT THE TERMS OF THIS LICENSE. IF YOU DO NOT AGREE WITH THESE TERMS, YOU MA Y RETURN THIS P ACKAGE WITH PURCHASE RECEIPT T O THE DEALER FROM WHICH YOU PURCHASED THE PRODUCT AND YOUR PURCHASE PRICE WILL BE REFUNDED.
2 Goes back or erases a typed letter . Clears to the Ready screen or stops the Quick Demo. Gives the Confusables ™ of a word. Enters a word or scrolls to the right. Shows the Games menu. Shows a help message. Shows the next entry or word. T urns the product on or off.
3 Getting Started 1. Press ON/OFF . The Quick Demo appears. Y ou can stop the demo at any time by pressing CLEAR . 2. Press or to adjust the contrast at the Ready screen. Y ou can only adjust the contrast here. 3. If the screen is still blank, you may need to change the battery .
4 Most thesaurus entries include a brief defini- tion, or meaning core, and a related list of syn- onyms or Classmates. (Classmates are words related by subject.) Some entries include idi- oms and antonyms. Note: If a word has no thesaurus entry , Correct word will appear when you enter it.
5 Looking Up Words 5. Continue pressing to view its idioms, if any . 6. Continue pressing to view its antonyms, if any . 7. Press BACK to return to your word.
6 Looking Up Words ✓ Follow the Arrows The flashing arrows at the right of the screen show which arrow keys you can press to view more words. Remember , whenever you see a flashing right arrow , you can press ENTER to auto- matically scroll to the right.
7 V iewing Confusables ™ Confusables are commonly confused words such as homonyms and spelling variants. When a C flashes to the right of a word in a thesaurus entry , that word has Confusables. T ry this example. 1. T ype reign . 2. Press ENTER . Notice the flashing C at the right of the screen.
8 Whenever you enter a misspelled word, a list of corrections and similar words appear . Note: If you enter a correctly spelled word that does not have a thesaurus entry , Correct word ap- pears. T ry this example. 1. T ype a misspelled word. 2. Press ENTER .
9 T o find unknown letters in words, type a ques- tion mark for each unknown letter . 1. T ype a word with ?’s for letters. 2. Press ENTER . 3. Press to view more words, if any . 4. Press CLEAR . Finding Letters in W ords ✓ Help for W ord Games Y ou can use ?’s to help solve crossword puzzles and other word games.
10 Finding Parts of Words ✓ Letter Finding T ips Y ou can type both ?’s and ✻ ’ s in a word. However , if you type either at the start of the word, finding words may take a while. Note: It is not necessary to type two ✽ ’s in a row . T o find prefixes, suffixes, or fragments of a word, type one or more ✻ ’s in the word.
11 Selecting Games Before you can play a game, you need to know how to select it and how to pick a skill level. There are five skill levels: Beginner , Interme- diate , Advanced , Expert , and Wizard . The harder the skill level you choose, the longer the word or shorter the time you have to win.
12 Hangman challenges you to guess the letters of a mystery word in a limited number of tries. 1. Select Hangman . 2. Select a skill level. mystery word tries left 3. T ype letters. 4. Press ENTER to reveal a letter . 5. Press ? to reveal the word. 6.
13 Anagrams In Anagrams, you try to enter all the anagrams of a word. An anagram is a word formed from some or all of the letters of another word. 1. Select Anagrams . 2. Select a skill level. word anagrams left 3. T ype an anagram, then press ENTER .
14 In Jumble, a jumbled word appears and you must unscramble the letters to spell a word or words. Note: Some jumbles are formed from more than one word. 1. Select Jumble . 2. Select a skill level. jumble number of words 3. T ype a word, then press ENTER .
15 Spelling Bee In Spelling Bee, you try to spell the word that flashes on the screen. The easier the skill level you choose, the longer you have to view the spelling word. 1. Select Spelling Bee . 2. Select a skill level. Look for the word to flash on the screen.
16 In Word Builder , you can type in letters at the Enter letters screen, and the game will build as many words (anagrams) as possible. Try your name. 1. Select Word Builder . 2. T ype in random letters or a word. 3. Press ENTER . 4. Press to view the list of anagrams.
17 Deduction is a decoder game. Y ou have a lim- ited number of tries to guess the pattern of letters hidden by the question marks. The pattern will always be four letters long and include only the letters “a-f”. 1. Select Deduction . 2. Select a skill level.
18 Deduction “M” stands for match. If you have a num- ber beside “M”, you have that many let- ters that match, but they are in the wrong position. 5. T ype in another pattern, then press ENTER . 6. Continue entering patterns until you win. Press the ? to reveal the answer .
19 W ord Blaster In W ord Blaster , you must guess the mystery word before it fully appears. Y ou must spell the word correctly to win. Beginners have the most time, and Wizards have the least. 1. Select Word Blaster . 2. Select a skill level. Y ou will see a row of question marks, which represents a mystery word.
20 Product Information Model SYT -106: Digital Thesaurus • 500,000 synonyms, antonyms, and Classmates ™ • SpellBlaster II ™ spelling correction • Confusables ™ • MatchMaker ™ character.
21 This product, excluding batteries, is guaranteed by Franklin for a period of one year from the date of pur- chase. It will be repaired or replaced with an equivalent product (at Franklin’s option) free of charge for any de- fect due to faulty workmanship or materials.
An important point after buying a device Franklin SYT-106 (or even before the purchase) is to read its user manual. We should do this for several simple reasons:
If you have not bought Franklin SYT-106 yet, this is a good time to familiarize yourself with the basic data on the product. First of all view first pages of the manual, you can find above. You should find there the most important technical data Franklin SYT-106 - thus you can check whether the hardware meets your expectations. When delving into next pages of the user manual, Franklin SYT-106 you will learn all the available features of the product, as well as information on its operation. The information that you get Franklin SYT-106 will certainly help you make a decision on the purchase.
If you already are a holder of Franklin SYT-106, but have not read the manual yet, you should do it for the reasons described above. You will learn then if you properly used the available features, and whether you have not made any mistakes, which can shorten the lifetime Franklin SYT-106.
However, one of the most important roles played by the user manual is to help in solving problems with Franklin SYT-106. Almost always you will find there Troubleshooting, which are the most frequently occurring failures and malfunctions of the device Franklin SYT-106 along with tips on how to solve them. Even if you fail to solve the problem, the manual will show you a further procedure – contact to the customer service center or the nearest service center