Instruction/ maintenance manual of the product 366E-2 Excalibur electronic
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B A C K G A M M O N ( 3 6 6 E - 2 ) U S ER M A N U A L.
Th ank y ou fo r pur chas ing y our Ex calibur com pute r backg ammo n ga me. With pro per ca re it sh ould p rovid e yea rs o f reliab le e ntertai nment a nd c h a l l e n g e . 1 Gett i n g S t art ed Your Bac kgammon Co mputer is powe red by 4 “ AA” b atter ies.
Once you have compl eted the c omp uters turn you m ust t hen press ROLL DIC E to see the d ice f or you r ne xt tur n. Of cou rse, if a doubl e is rol led ( by ei ther side) , you w ill nor m a lly carry out th e mov e in f our parts inst ead of two.
Veri fying the Posi tion In cas e o f con fusion you can c hec k whe re all the men on the bo ard sh ould be, acco rding to t he co mpute r’s memory . Th is is pos sible at an y ti me wh en it i s the star t of y our turn. Pres s th e key mar ked VE RIFY, an d the disp l a y wil l sho w the quant ity of pie ces on ea ch o ccupi ed sq uare .
O F F / S A V E This key is u s e d to tur n yo u r co mpute r of f and to s ave your g ame in m e m o r y . C U B E At th e st art of the g ame , thi s key m ay be us ed to turn Off or O n th e dou bling cube fea ture. It w ill also g ive you th e C ube va lue during the game.
RESTR ICTIO NS ON P LAY A) A play er ma y on l y mov e a m an to a po in t w hich is : 1) va cant , 2) al re ad y oc cupi e d b y o ne or more of hi s own men , or 3) occ upie d by a sing le en emy m an.
If a p la yer C anno t mo ve Any of H is Me n If a p layer i s un able to us e any of his d ice r oll to mov e an y of h is m en, then he mu st pa ss a nd it is his oppone nt’s t urn again . Hit ti ng a n enem y ma n (or Blot ) If a p o i nt is occu pied by o ne ene my m an th en that m an is call ed a blo t and i s vuln era ble.
If bl ack rolls 4 and 3, he u ses the 4 t o be ar off a m an fr om th e 22 poi nt (whic h is opposi te to the 3 po int) or to mov e a m an fr om t h e 2 1 p oint to the 24 po int. A red man may al so be bor ne of f by usin g a dic e nu mbe r t h a t is hig h er tha n the numbe r oc cupie d.
the next h ighest face upp ermos t. T his offers to d o uble the stak es . T he fir s t pla yer to of fer a d oub le wou ld tu rn t he 2 u pperm ost. H is op ponent mu s t now decid e whe ther or n ot to acc ept th e doubl e. If the op ponent accept s the doub le th en t he gam e con tinue s bu t th e stake is n ow 2 .
An important point after buying a device Excalibur electronic 366E-2 (or even before the purchase) is to read its user manual. We should do this for several simple reasons:
If you have not bought Excalibur electronic 366E-2 yet, this is a good time to familiarize yourself with the basic data on the product. First of all view first pages of the manual, you can find above. You should find there the most important technical data Excalibur electronic 366E-2 - thus you can check whether the hardware meets your expectations. When delving into next pages of the user manual, Excalibur electronic 366E-2 you will learn all the available features of the product, as well as information on its operation. The information that you get Excalibur electronic 366E-2 will certainly help you make a decision on the purchase.
If you already are a holder of Excalibur electronic 366E-2, but have not read the manual yet, you should do it for the reasons described above. You will learn then if you properly used the available features, and whether you have not made any mistakes, which can shorten the lifetime Excalibur electronic 366E-2.
However, one of the most important roles played by the user manual is to help in solving problems with Excalibur electronic 366E-2. Almost always you will find there Troubleshooting, which are the most frequently occurring failures and malfunctions of the device Excalibur electronic 366E-2 along with tips on how to solve them. Even if you fail to solve the problem, the manual will show you a further procedure – contact to the customer service center or the nearest service center